Just because I can draw a lady in a sharp dress with all the extras doesn't mean I'm a clothes designer. Although my dream is towards designing pet clothes, this article open my mind towards drawing and designing your own. Then, use your inspiration to sketch some design ideas on paper. Search online "website creator" and you will get plenty of results - although you may have to pay to have one.
Constructing the Mood Board. Lacking a formal design education will always be my Achilles heel, but also my greatest asset. I can envision a garment in every detail, how it sits, the drape, the color, nuances in fabrications and so on.
And after all, the only thing important is that I can convey this vision to the manufacturer or the design team in a clear way. Nothing was planned on my end. It came about when I was working retail for Tommy Hilfiger and really started to look at the construction of garments when it was slow at the store.
That lead to an internship at a clothing brand where I took the opportunity to get in the door and continued to run with it. Mentors brought me under their wings and slowly taught me how to turn thoughts and sketches into reality. Oh, and thank you, Tommy! Hip Hop specifically placed extreme value on presentation and being original, exclusive, and aspirational.
I wanted to be able to recreate those moments that I saw in the videos and capture the energy from the music. Subscribe to our RSS Feed. Home About Events Videos Opportunities. How can you incorporate menswear elements into womenswear? Do you want a stretchy material, or something with less give?
Is your design flowy, or rigid and architectural? Should the fabric be smooth, or textural? If your original inspiration was an amazing fabric you found, you already have this covered.
Otherwise, think about what kind of material your design demands. Consider embellishments such as buttons, lace, beads or embroidery floss as well. These can often impact your fabric choice. Consider color and pattern. A lot of the impact of your design hinges on your use of color and pattern.
Think about the garment's intended purpose and how you imagine someone wearing it. Consider your customer, and what she might want to wear. Most of all, go with what you think looks good. There are no hard and fast rules here. You are the designer, and you should be true to yourself above all things. Look at a color wheel. Remember, contrasting colors the ones across the color wheel from each other make each other stand out. This can add a dramatic affect to your design, but if not handled well it can also be jarring and off-putting.
Draw the outline of a person. This is why most designers draw their designs onto a human form. It can be intimidating and time-consuming to have to draw a figure from scratch every time you make a new design, so many designers use a croquis. You will need to start by drawing the outline of a person in pencil. Your design will look even more unique on a figure you drew yourself. Trace an image from a book or a magazine, or download one of the hundreds of free croquis templates you can find online.
This will be your guide as you draw. Section 1 starts just under the head, and measures the body from the top of the neck to the middle of the chest; section 2 measures from the middle of the chest to the waist; section 3 from the waist to the bottom of the hips; section 4 from the bottom of the waist to mid-thigh, section 5 from mid-thigh to knee, section 6 from knee to upper calve, section 7 from upper calve to mid-calve, section 8 from mid-calve to ankle, and section 9 measures the foot.
Retrace the figure in dark pen. You are going to need to be able to trace this drawing onto another piece of paper laid on top of it. Trace the figure onto another sheet of paper. For this step you will need to put down the pen and pick up a pencil again.
Lay another piece of plain white paper on top of the croquis you just drew. Just lay the croquis onto the lightbox, put the blank sheet of paper on top of it, turn the lightbox, on, and trace away. Start sketching your design. Start with more general things like the basic shape of the garment, and gradually add details as it takes form.
When you are satisfied, retrace the whole drawing in pen. You can use whatever drawing materials you want for this step. Markers and colored pencils work particularly well, since they lend themselves to layering.
Start with the lightest colors you plan on using, and shade in larger areas with long, consistent strokes that move in the same direction as the fabric. Gradually incorporate darker colors, patterns, and shadow as you go. Now that you have a croquis, starting a new design should be much faster. Just trace the figure, and get going.
You will need a dressmaking dummy to be able to see the garment as you work on it, and make sure it fits a human form. This will create a stiff duct tape form in the shape of your body. Remove it by cutting it down the side, from your hip to your armpit, and then up along the sleeve.
Tape back over the cut to make the form whole again. Stuff it with newspaper, and close up the bottom, neck, and sleeves with more duct tape. You can decide whether to keep the arms, or cut them off. Draw your pattern on butcher paper. Use a pencil in case of mistakes, and label each section to avoid confusion later. You can waste a lot of time with a single mistake.
You do need to be able to envision how your garment will be put together, however, and have the skills to execute it. Recreate the pattern on muslin. Lay the butcher paper pieces of your pattern onto muslin, and trace them. Cut these out too, and pin them into the basic shape of your garment. Introduce your pinned muslin garment to your sewing machine.
Remove the pins, and put the garment on a mannequin, or on your own body if you are designing for yourself. Look at how it fits. Think about the shape. Take notes, make sketches, draw on or cut the muslin, or whatever helps you make sense of the changes you want to make.
Decide what your next step is. How close is the mock-up to what you had envisioned? Are you ready to move forward with this design? Do you need to make another before you try it with nicer fabric? Depending on how your mock-up looks, you may want to go back to the drawing board completely, or you may be ready to move on to sewing the actual garment.
Move on to the real thing. Proceed as you did with the muslin mock-up. Make sure you buy more fabric than you think you need, give yourself lots of extra time, and always double-check your measurements. Things will not always go according to plan. Be prepared to problem solve, or tweak your design as you go. Sometimes the most exciting innovations come from mistakes. Document your work in photographs as you go. This is how you will sell yourself as a designer as your career progresses.
Keep in mind that you want to showcase your versatility, while also demonstrating that you have a unique voice and point of view.
The inspiration for the collection is more about the mood that the images evoked, rather than the dress of the period and the time itself.“ — Nicky Zimmermann, Creative Director, ZIMMERMANN. Inspiration can be a fickle thing. Most designers, when lacking ideas, turn to design galleries to find ideas. But there are a few problems with that approach. The most obvious is that when taking inspiration from similar mediums, there’s a fine line between “inspired by” and “copied”. If you are even thinking of starting your own clothing line, the following t-shirts should serve as a great example of what high quality is. All of the t-shirts we collected are some of the most creative designs we have stumbled upon.